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Motion & Sound

Motion

The UI uses animation and transitions to enhance the user experience. All motion must never distract or slow down but aid the user: guide and draw attention, communicate feedback, show the connection between actions and states/views.

The Design Language follows these general rules for motion:

  • Every animation should be slow enough to get noticed but also as quick as possible in order to not unnecessarily introduce latency to the application.
  • On mouse-over, transitions should be almost instant, on mouse-out they can be slightly slower.
  • Large objects should have less complex and generally slower animation than small objects.

Sound

For the sake of completeness, we would like to mention that we currently are not planning to implement sounds.