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Motion & Sound

Motion​

The UI uses animation and transitions to enhance the user experience. All motion must never distract or slow down but aid the user: guide and draw attention, communicate feedback, show the connection between actions and states/views.

The Design Language follows these general rules for motion:

  • Every animation should be slow enough to get noticed but also as quick as possible in order to not unnecessarily introduce latency to the application.
  • On mouse-over, transitions should be almost instant, on mouse-out they can be slightly slower.
  • Large objects should have less complex and generally slower animation than small objects.

Sound​

For the sake of completeness, we would like to mention that we currently are not planning to implement sounds.